#resume

Raghav Bashyal Designer and Developer

IGF-nominated game developer, VR/AR instructor, and indie events organizer.

Education
University of Southern California2010-2014B.A. in Interactive Entertainment (Game Design and Development)
IT University of Copenhagen2015-2017M.Sc. in IT – Games (Design Specialization)
Work History
Freelance2017-presentDesigner and Developer

Design, development, and production services for games teams; Independent work in AR/VR

Circuitstream2017 - presentVR/AR Instructor

Taught professionals in diverse fields how to produce VR/AR experiences using Unity/C#

IT University of Copenhagen2016Teaching Assistant: Designing Digital Play

Guided Bachelor’s students with brainstorming and planning their play design projects

a•part•ment2013-2016Designer and Developer

Designed experimental interactive narrative game which was kickstarted and nominated for an IGF award

IndieCade2014-2015Operations and Marketing Assistant

Responsible for: ticket sales, scheduling, developer relations, marketing strategy, graphic design, social media

D-Bug2014Team Lead, Designer, Programmer

Pitched and produced a mobile game for kids at an international games incubator

University of Southern California2013-2014Teaching Assistant: Intro to Game Design

Taught game design and programming to novice game developers

Mixed Reality Lab, ICT, USC2013Research Assistant (Designer and Developer)

Prototyped a VR suit which allows users to walk in the same virtual space together

Awards and Recognition
Best Student Game (Nominee)2015Independent Games Festival (for a•part•ment)
Team Choice Award2014Dare to Be Digital Competition (for D-Bug)
GDC Scholarship2014International Game Developers Association
Events Organized

I have organized events for indie game communities in LA, NY and Copenhagen.

Nordic Game Jam Pre-Exhibition2016Producer
IndieCade Festival2014, 2015Marketing and Operations
IndieCade at E32015Gamemaker Relations
IndieCade East2015Marketing and Operations
Global Game Jam LA2013Lead Organizer
Conference and Festival Engagements
IndieCade Europe2016Game Collective Starter Kit (Workshop)
IndieCade Europe2016Smooch Station (Installation Exhibit)
Different Games Festival2015Princess Boy (Game Exhibit)
Independent Games Festival at GDC2015a•part•ment (Game Exhibit)
TEDx Trousdale2014How to Experiment: A Millennial’s Guide (Talk)

Video of the talk available here.

IEEE VR2014MuVR: A Multi-User Virtual Reality Platform (Poster Presentation)
Dare Prototplay2014D-Bug (Game Exhibit)
Design Skills
Game DesignInteraction Design, Game Feel, Systems / Level / Puzzle Design, Narrative Design, Visual Storytelling
Pre-productionBrainstorming, Concepting, Paper / Physical Prototyping, Rapid Digital Prototyping
Development Skills
ProgrammingGameplay Programming, Tools Programming, Software Development Methods, Version Control
ToolsUnity/C#, Photoshop, Blender, Maya, Git
PlatformsPC, Mobile, VR, AR, Kinect
Production Skills
ProductionProject Management, Iterative Methods, Game Direction, Independent Development
MarketingWeb/E-mail Marketing, Crowdfunding, Social Media, PR, Video Editing, Graphic Design
BusinessPublic Speaking, Presentations, Pitching, Market Research, Business Design, Industry Structure
ToolsHack-n-Plan, Trello, Slack, Asana, Spreadsheets
Teaching Skills
Design TheoryGame Design, Play Design, Interaction Design, Narrative Design, History of Videogames
ProductionGame Development Lifecycle, Production Methodologies
DevelopmentObject Oriented Programming, Data Structures, Unity/C# Fundamentals